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And in fact, I played one recently called Flight. And its full-on locomotion, but theyve done so much to reduce nausea and [the] majority of people get used to it and get their VR legs. In fact, weve got huge amounts of research. Weve got the benefit of having shown Windlands to as many as ten-thousand people in public venues. There are a lot of those people are VR virgins. A lot of those people have never been in a locomotion game before. And that gives me a perspective that a majority of people are absolutely fine with locomotion. Weve done surveys that thousands of people have responded to that tells me that my confidence is that most people are fine with good locomotion if its done well. For the percentage that are left, they either get their VR legs through playing plenty of VR and learning to switch off the inner vestibule or they get extra benefit from things like cages or all the things we turn on. And theres a very small percentage, it really is like a very, very small percentage of people that can never do it. I really feel for them, because they are missing out on something.
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